Gale world default config
Info
The YAML config below shows the structure and default config values of Gale's world defaults config (config/gale-world-defaults.yml)
The config bases on the latest 1.21.1 branch of Leaf
Click arrow button behind the config node to show description of it
# This is the world defaults configuration file for Gale.
# As you can see, there's a lot to configure. Some options may impact gameplay, so use
# with caution, and make sure you know what each option does before configuring.
#
# If you need help with the configuration or have any questions related to Gale,
# join us in our Discord, or check the GitHub Wiki pages.
#
# Configuration options here apply to all worlds, unless you specify overrides inside
# the world-specific config file inside each world folder.
#
# Wiki: https://github.com/GaleMC/Gale/wiki
# Discord: https://discord.gg/gwezNT8c24
_version: 1
gameplay-mechanics:
arrow-movement-resets-despawn-counter: false #(1)!
entities-can-random-stroll-into-non-ticking-chunks: true #(2)!
entity-wake-up-duration-ratio-standard-deviation: 0.2 #(3)!
fixes:
broadcast-crit-animations-as-the-entity-being-critted: false #(4)!
keep-mooshroom-rotation-after-shearing: true #(5)!
mc-110386: true #(6)!
mc-121706: false #(7)!
mc-238526: false #(8)!
mc-31819: true #(9)!
hide-flames-on-entities-with-fire-resistance: false #(10)!
technical:
load-portal-destination-chunk-before-entity-teleport: false #(11)!
try-respawn-ender-dragon-after-end-crystal-place: true #(12)!
small-optimizations:
load-chunks: #(13)!
to-activate-climbing-entities: false #(14)!
to-spawn-phantoms: false #(15)!
max-projectile-chunk-loads: #(16)!
per-projectile:
max: 10 #(17)!
remove-from-world-after-reach-limit: false #(18)!
reset-movement-after-reach-limit: false #(19)!
per-tick: 10 #(20)!
reduced-intervals:
acquire-poi-for-stuck-entity: 60 #(21)!
check-nearby-item:
hopper: #(22)!
interval: 1 #(23)!
minecart:
interval: 1 #(24)!
temporary-immunity: #(25)!
check-for-minecart-near-item-interval: 20 #(26)!
check-for-minecart-near-item-while-active: false #(27)!
check-for-minecart-near-item-while-inactive: true #(28)!
duration: 100 #(29)!
max-item-horizontal-distance: 24.0 #(30)!
max-item-vertical-distance: 4.0 #(31)!
nearby-item-max-age: 1200 #(32)!
check-stuck-in-wall: 10 #(33)!
villager-item-repickup: 100 #(34)!
save-fireworks: true #(35)!
use-optimized-sheep-offspring-color: true #(36)!
-
Whether the despawn counter of arrows will restart when the arrow starts falling (e.g. when the block it is stuck in gets broken).
Default Recommended Gale Paper Vanilla - true
true
true
Values for goals Optimization false
Vanilla behavior true
-
Whether entities that are wandering around randomly can also pathfind into non-ticking chunks.
Default Recommended Gale Paper Vanilla - true
true
true
Values for goals Optimization - Vanilla behavior true
-
If this value is set to any value >
0
, waking up inactive entities happens spread over time, instead of many entities at once.
This makes entities feel and behave more natural.
This setting is the coefficient of variation, orσ / μ
(the ratio of the standard deviation to the mean) of the inactivity duration.
In other words, this setting is the valueσ
, so that the regular inactivity duration will be multiplied by a factornormal_distribution(μ = 1, σ)
.
If a value ≤0
is given, variable entity wake-up is disabled.Default Recommended Gale Paper Vanilla 0.2
0.2
0.0
- Values for goals Optimization - Paper behavior 0.0
-
Whether to broadcast crit animations as the entity being critted.
This does not affect where the crit animation is shown: it is always shown on the entity being critted.
However, normally (if this setting is set tofalse
), the crit animation is broadcast as the player doing the crit, meaning anyone who cannot see the player cannot see the crit.
If this setting is set totrue
, the crit animation is broadcast as the entity being hit, meaning anyone that can see the entity can see the crit.Default Recommended Gale Paper Vanilla - false
false
false
Values for goals Optimization - Vanilla behavior false
-
Whether to make mooshrooms keep their rotation after being sheared (fixes part of MC-88967).
Default Recommended Gale Paper Vanilla - true
false
false
Values for goals Optimization - Vanilla behavior false
-
Whether to fix MC-110386.
Default Recommended Gale Paper Vanilla true
true
false
false
-
Whether to fix MC-121706.
Default Recommended Gale Paper Vanilla true
false
false
false
-
Whether to fix MC-238526.
Default Recommended Gale Paper Vanilla - false
false
false
-
Whether to fix MC-31819.
Default Recommended Gale Paper Vanilla true
true
false
false
-
Whether to hide visual flames for entities that are on fire, but also have the Fire Resistance potion effect.
Default Recommended Gale Paper Vanilla - false
false
false
Values for goals Optimization - Vanilla behavior false
-
Whether to fully load chunks before teleporting an entity, when an entity enters a portal.
This forces the entire server to wait for the chunk to be loaded.Default Recommended Gale Paper Vanilla false
false
false
false
Values for goals Optimization false
Vanilla behavior false
-
Whether able to attempt to respawn the ender dragon after an end crystal has been placed in one of the right positions on the fountain.
Default Recommended Gale Paper Vanilla - true
true
true
Values for goals Optimization - Vanilla behavior true
-
Whether to load chunks at certain times.
-
Whether to load chunks to activate climbing entities.
In Paper, entities, like zombies, that are "climbing" (e.g. going down a ladder) get priority to be activated.
To check whether an entity is climbing, the block it is in must be checked.
This can lead to the entire server having to wait for a chunk to load when an entity moves just over the edge.
If this value is set tofalse
, this is prevented: the server will not check the "climbing" priority for entities that are in unloaded chunks. This prevents unnecessary server hangs.Default Recommended Gale Paper Vanilla false
false
true
- Values for goals Optimization false
Paper behavior true
-
Whether to load chunks to spawn phantoms.
If this value is set tofalse
, when the server attempts to spawn a phantom in an unloaded chunk, nothing happens.Default Recommended Gale Paper Vanilla false
false
true
true
Values for goals Optimization false
Vanilla behavior true
-
Settings for loading chunks for projectiles (e.g. when an arrow, trident or ender pearl enters an unloaded chunk).
-
The maximum number of chunks that can be synchronously loaded by a projectile throughout its lifetime.
If a value <0
is given, this setting is disabled: i.e. the number of chunks loaded by a projectile will be unlimited.Default Recommended Gale Paper Vanilla 10
10
-1
-1
Values for goals Optimization 10
Vanilla behavior -1
-
Whether to remove projectiles that cross the
max
threshold (described above) from the world entirely.
Removing projectiles from the world is risky, because this will also affect projectiles such as tridents that are valuable to players, so it is not recommended to set this value totrue
unless you accept that risk.Default Recommended Gale Paper Vanilla false
false
false
false
Values for goals Optimization true
in extreme circumstances, but this is riskyVanilla behavior false
-
Whether to set the planar velocity of projectiles that cross the
max
threshold (described above) to0
, so that they stop attempting to cross chunk boundaries.
This has no effect ifremove-from-world-after-reach-limit
(described above) istrue
.Default Recommended Gale Paper Vanilla - false
false
false
Values for goals Optimization true
Vanilla behavior false
-
The maximum number of chunks that can be synchronously loaded by all projectiles in one world in a tick.
If a value <0
is given, this setting is disabled: i.e. the number of chunks loaded by projectiles per tick will be unlimited.Default Recommended Gale Paper Vanilla 10
10
-1
-1
Values for goals Optimization 2
Vanilla behavior -1
-
The extra interval (on top of the regular interval), given in ticks, for entities that are stuck (e.g. in a vehicle) to attempt to acquire a POI (such as a villager job block).
If they become unstuck during this time, they will immediately be free to acquire a POI again.
For example, if this value is set to100
, stuck entities will try to find a POI every 5 seconds.
If a value <0
is given, it will default to the same as Paper.Default Recommended Gale Paper Vanilla 60
60
200
0
Values for goals Optimization 200
Vanilla behavior 0
-
Frequency with which hoppers check for items to pick up.
This only affects picking up in-world (e.g. dropped) items, not pulling items from chests or other storage blocks. -
Frequency, given in ticks, with which hopper blocks check for items to pick up.
For example, if this value is set to20
, hoppers will check for items above them every second.
If a value ≤0
is given, it will default to the same as Paper.Default Recommended Gale Paper Vanilla 20
1
1
1
Values for goals Optimization 50
Vanilla behavior 1
-
The same as the
interval
setting above, but for hopper minecarts.Default Recommended Gale Paper Vanilla 20
1
1
1
Values for goals Optimization 20
Vanilla behavior 1
-
Hopper minecarts can have temporary immunity from the
interval
setting above.
While a minecart is immune, it can check for items every tick. -
How often, given in ticks, to check for hopper minecarts near items, to give the minecarts temporary immunity from the
interval
setting.
If a value ≤0
is given, it behaves like1
.Default Recommended Gale Paper Vanilla 20
20
- - Values for goals Optimization 20
Vanilla behavior - (for vanilla behavior, interval
must be set to 1) -
Whether to check for hopper minecarts near items that are active, to give the minecarts temporary immunity from the
interval
setting.Default Recommended Gale Paper Vanilla true
(setting this value tofalse
is strongly not recommended)false
- - Values for goals Optimization false
Vanilla behavior - (for vanilla behavior, interval
must be set to 1) -
Whether to check for hopper minecarts near items that are inactive, to give the minecarts temporary immunity from the
interval
setting.Default Recommended Gale Paper Vanilla true
(setting this value tofalse
is strongly not recommended)true
- - Values for goals Optimization true
Vanilla behavior - (for vanilla behavior, interval
must be set to 1) -
The duration, given in ticks, of temporary immunity from the
interval
setting for hopper minecarts.
If a value ≤0
is given, hopper minecarts will never have temporary immunity from theinterval
setting.Default Recommended Gale Paper Vanilla 100
100
- - Values for goals Optimization 75
Vanilla behavior - (for vanilla behavior, interval
must be set to 1) -
The maximum horizontal distance a dropped item can be away from a hopper minecart be to give it temporary immunity from the
interval
setting.
If a value <0
is given, hopper minecarts will never have temporary immunity from theinterval
setting.Default Recommended Gale Paper Vanilla 24.0
24.0
- - Values for goals Optimization 24.0
Vanilla behavior - (for vanilla behavior, interval
must be set to 1) -
Same as
max-item-horizontal-distance
, but this is the maximum distance vertically.Default Recommended Gale Paper Vanilla 4.0
4.0
- - Values for goals Optimization 4.0
Vanilla behavior - (for vanilla behavior, interval
must be set to 1) -
Items with an age (given in ticks) higher than this value will not cause nearby hopper minecarts to become immune from the
interval
setting.
If a value ≤0
is given, it means no minimum age: in other words, all items can give nearby hopper minecarts temporary immunity from theinterval
setting.Default Recommended Gale Paper Vanilla 1200
1200
- - Values for goals Optimization 600
Vanilla behavior - (for vanilla behavior, interval
must be set to 1) -
The interval, given in ticks, at which to check whether an entity is stuck in a wall, to deal suffocation damage.
Since after dealing damage, there is an interval (this may change in the future, but approximately 1 second) at which entities cannot take repeated damage, delaying the suffocation check by less than 1 second is almost unnoticeable.
For example:- If this value is set to
10
, entities will check whether they are being suffocated every ½ second. - If a value ≤
0
is given, it will default to the same as Paper.
Default Recommended Gale Paper Vanilla 10
10
1
1
Values for goals Optimization 10
Vanilla behavior 1
- If this value is set to
-
The minimum delay, given in ticks, for items dropped by villagers to be picked up by (other) entities.
- Prevents villagers picking up farmed items before hoppers do in certain farm designs; that would otherwise be broken by the
check-nearby-item.hopper
setting described below. - Reduces lag from villagers continuously throwing many items at each other when their inventories are full.
For example: - if this value is set to
100
, entities can pick up items dropped by villagers after 5 seconds. - If a value <
0
is given, it will default to the same as vanilla, which is currently10
ticks (½ second).
Default Recommended Gale Paper Vanilla 100
100
-1
-1
Values for goals Optimization 100
Vanilla behavior -1
- Prevents villagers picking up farmed items before hoppers do in certain farm designs; that would otherwise be broken by the
-
Whether fireworks are saved when saving a chunk.
Fireworks can bug out and not detonate, and an automated launcher can very easily fill a chunk.
If this value is set totrue
, chunk unloads will remove any fireworks, preventing this scenario.Default Recommended Gale Paper Vanilla -
(See Optimization below)true
true
true
Values for goals Optimization - Normally: - (doesn't matter much)
- If you expect players to try to break your server:
false
Vanilla behavior true
-
Whether to use a (much) faster way to choose a color when a new baby sheep is born.
The color chosen is exactly the same as vanilla.
However, in vanilla, it is possible to change the new color by changing the crafting recipe for combining dyes using a data pack.
If this value is set totrue
, any such crafting recipe changes will be ignored.Default Recommended Gale Paper Vanilla true
true
false
false
Values for goals Optimization true
Vanilla behavior false